English Dictionary
◊ MARK
mark
n 1: a number or letter indicating quality (especially of a
student's performance); "she made good marks in
algebra"; "grade A milk"; "what was your score on your
homework?" [syn: {grade}, {score}]
2: a distinguishing symbol; "the owner's mark was on all the
sheep" [syn: {marker}, {marking}]
3: a reference point to shoot at; "his arrow hit the mark"
[syn: {target}]
4: a visible indication made on a surface; "some previous
reader had covered the pages with dozens of marks"
5: the impression created by doing something unusual or
extraordinary that people notice and remember; "it was in
London that he made his mark"; "he left an indelible mark
on the American theater"
6: a symbol of disgrace or infamy; "And the Lord set a mark
upon Cain"--Genesis [syn: {stigma}, {brand}, {stain}]
7: the basic unit of money in Germany [syn: {Deutsche Mark}, {Deutschmark}]
8: a person who is gullible and easy to take advantage of [syn:
{chump}, {fish}, {fool}, {gull}, {patsy}, {fall guy}, {sucker},
{schlemiel}, {shlemiel}, {soft touch}, {mug}]
9: a written or printed symbol (as for punctuation); "his
answer was just a punctuation mark"
10: a perceptible indication of something not immediately
apparent (as a visible clue that something has happened);
"he showed signs of strain"; "they welcomed the signs of
spring" [syn: {sign}]
11: the shortest of the four Gospels in the New Testament [syn:
{Mark}, {Gospel According to Mark}]
12: an indication of damage [syn: {scratch}, {scrape}, {scar}]
13: marking consisting of crossing lines [syn: {crisscross}, {cross}]
14: something that exactly succeeds in achieving its goal; "the
new advertising campaign was a bell ringer"; "scored a
bull's eye"; "hit the mark" [syn: {bell ringer}, {bull's
eye}]
v 1: attach a tag or label to; "label these bottles" [syn: {tag},
{label}]
2: designate as if by a mark; "This sign marks the border";
"He indicated where the border ended"
3: be a distinctive feature, attribute, or trait; sometimes in
a very positive sense [syn: {distinguish}, {differentiate}]
4: mark by some ceremony or observation [syn: {commemorate}]
5: make or leave a mark on; "mark the trail so that we can find
our way back"
6: to accuse or condemn openly or formally: "He denounced the
government action." [syn: {stigmatize}, {brand}, {denounce}]
7: notice or perceive; "She noted that someone was following
her" [syn: {notice}, {note}] [ant: {ignore}]
8: mark with a scar; "The skin disease scarred his face
permanently" [syn: {scar}, {pock}, {pit}]
9: make small marks into the surface of; "score the clay before
firing it" [syn: {score}, {nock}]
10: establish as the highest level or best performance: "set a
record" [syn: {set}]
11: make underscoring marks [syn: {score}]
12: remove from a list; "Cross the name of the dead person off
the list" [syn: {cross off}, {cross out}, {strike out}, {strike
off}]
13: put a check mark on or next to; "Please check each name on
the list" [syn: {check}, {check off}, {mark off}, {tick
off}]
14: assign a grade or rank to, according to one's evaluation; as
of scholastic work [syn: {grade}]
15: insert punctuation marks into [syn: {punctuate}]
English Computing Dictionary
◊ DID YOU MEAN MARS?
Mars
A legendary tragic failure, the archetypal Hacker Dream Gone
Wrong. Mars was the code name for a family of PDP-10
compatible computers built by Systems Concepts (now, The SC
Group): the multi-processor SC-30M, the small uniprocessor
SC-25M, and the never-built superprocessor SC-40M. These
machines were marvels of engineering design; although not much
slower than the unique {Foonly} F-1, they were physically
smaller and consumed less power than the much slower DEC KS10
or Foonly F-2, F-3, or F-4 machines. They were also
completely compatible with the DEC KL10, and ran all KL10
binaries (including the operating system) with no
modifications at about 2--3 times faster than a KL10.
When DEC cancelled the Jupiter project in 1983, Systems
Concepts should have made a bundle selling their machine into
shops with a lot of software investment in PDP-10s, and in
fact their spring 1984 announcement generated a great deal of
excitement in the PDP-10 world. {TOPS-10} was running on the
Mars by the summer of 1984, and {TOPS-20} by early fall.
Unfortunately, the hackers running Systems Concepts were much
better at designing machines than at mass producing or selling
them; the company allowed itself to be sidetracked by a bout
of perfectionism into continually improving the design, and
lost credibility as delivery dates continued to slip. They
also overpriced the product ridiculously; they believed they
were competing with the KL10 and VAX 8600 and failed to reckon
with the likes of Sun Microsystems and other hungry startups
building workstations with power comparable to the KL10 at a
fraction of the price.
By the time SC shipped the first SC-30M to Stanford in late
1985, most customers had already made the traumatic decision
to abandon the PDP-10, usually for VMS or Unix boxes. Most of
the Mars computers built ended up being purchased by
{CompuServe}.
This tale and the related saga of {Foonly} hold a lesson for
hackers: if you want to play in the {Real World}, you need to
learn Real World moves.
[{Jargon File}]